This is especially true after "dying," which really means restarting from your paper-stacked office. But even though the levels are procedurally generated - meaning no two environments, its inhabitants, or its items, like food and currency ("Soulery" and "Prismium") will be placed the same for all players - the appeal starts to wane a little after a few frantic rounds. You'll eventually have access to elevators which can help streamline some of the navigation, too (and skip directly to some very tough mini-boss and big boss characters). Have a Nice Death is an imaginative, fast-paced spin on roguelike action that packs a serious punch when you're in the thick of it, especially with the unlockable and upgradeable weapons and abilities to unleash on a bizarre cast of characters. This is a funny and challenging single-player romp that ought to keep you glued to the screen for several hours on end. Leveling up adds extra abilities and other benefits once you continue to fight again. As you're reminded by your pumpkin-headed colleague, Pump Quinn, you need to right the wrong within the organization and hope to avoid "dying," which means starting all over again in a mountain of paperwork of unprocessed souls. Armed with a scythe and several other weapons and spells (and upgrades), you'll hack n' slash through several dark and dangerous levels, confronting all kinds of unique enemies and tougher boss characters. But due to incompetence of his employees, a reluctant Death takes it upon himself to slay his staff and other undead characters that stand between him and his vacation, and to help restore the balance of order. But instead of dungeons, here you assume the role of Death (represented as a cartoon-like Grim Reaper) who runs, jumps and fights through varying departments of Death Incorporated, a company that processes souls in the afterlife. Also, there are other pretty questionable design decisions that influence experience in a bad way (i.e., when you have to take e time-penalty on your run to read the dialogs, sometimes giving up buffs that wear out with time).HAVE A NICE DEATH is a hand-drawn side-scroller/platformer with roguelike elements, as you're running through randomly generated 2D levels. This mix of bugs (game crashing, eternal arenas, invisble attacks, and so one) with bad UI and UX-writing turns a great game in a 7/10. Also, some buffs do not work as they are supposed to. Inflation) are so vague that nobody in the entire community understand what it does or how it works. Sometimes text is vague (i.e, "increases damage" without specifying how much), wich is terrible for a game that forces players to constantly make trade-off choices (how can I choose if I cannot understand what each buff does?). You always have to search online to understand how most buffs work. Also, interface is not good, and overall communication is also pretty bad. Some bugs (like the eternal arena bug) force you to give up on your run when you are very close to beating the game (which is extremelly frustrating). Downsides: game crashes quite a lot, and still have a lot of bugs. Also, each run takes about 45 - 60 min, so you can play in small windows of time throughout your day - which is great for people trying to get some fun out of a busy day. Replayability is awesome, because in each run your set of spells and habilities change drastically so you always have this "fresh" gameplay comming your way. Altough not 100% original, Hades-based concept works. Artwork is amaizng, gameplay is fluid, dynamic, easy to learn and hard to master. Upsides: This game could easily be a 10/10. Upsides: This game could TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices. TLDR: Excellent and exciting game that becomes really frustrating and confusing due to bugs, poor design choices.
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